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REVIEW

Drakum

Arcade of Madness

BY MILAN JOVANOVIć
Drakum — Arcade of Madness album artwork
Drakum — Arcade of Madness album artwork

Walking into the thicket of Drakum's discography, one expects to find the familiar scent of pine needles and the earthy grit of folk-metal tradition. However, with the arrival of 'Arcade of Madness', the band seems to have traded their woodland map for a shattered hall of mirrors. It is a sprawling, hallucinogenic voyage that weaves ancient, earthy aesthetics with a jarring, almost playful sense of musical theatre. While the genre tag says 'folk metal', the execution leans heavily into a surrealist, almost chaotic energy that defies simple categorisation.

From the opening title track, 'Arcade of Madness', it is clear that Drakum isn't interested in a standard, plodding mid-tempo march. Instead, they deliver a frantic sprint. The production is crisp enough to let the organic elements breathe, but the heavy metal elements provide a necessary, bone-crunching skeleton. There is a palpable sense of 'theatricality' here—not the over-the-top costume drama of some symphonic acts, but a gritty, woodland-witchery vibe where the oddity of the composition is the primary storyteller.

A dizzying, pint-sized epic that balances traditional folk warmth with a jagged, heavy-metal edge.

As we move into 'Dancing Little John' and 'Rock The Oak', the band establishes their mastery of the 'folk' element. These aren't just samples tacked onto a metal riff; they are integrated structures. The interplay between the melodic, folk-inspired textures and the crushing weight of the guitars creates a sense of constant friction. It feels like a duel between a village piper and a mountain troll, where both parties are trying to out-shout the other until the listener is left breathless. The momentum is relentless, pushing the listener through the woodland thicket with surprising velocity.

Then comes the tonal shift of 'Trollnado' and 'Yordle Division'. Here, the 'Arcade' element of the title begins to shine. These tracks lean into the absurdity, introducing motifs that feel both whimsical and menacing. It is where the band's unique identity crystallises. They aren't just making music for the purists; they are building a world. The songwriting is unpredictable, often pivoting on a dime from a pastoral melody into a jagged, percussive assault that mimics the chaotic energy of a storm.

'Crazy Forest' serves as the album's atmospheric heart, providing a necessary breath of air before the descent into the more erratic territory. It captures the primal fear of the woods—the feeling of being watched by something lurking just beyond the foliage. The transition into 'IPA' marks a distinct shift in the narrative arc. Here, the band explores a sleeker, perhaps more modern sonic palette, and it is here that the 'Arcum' of the title feels most palpable. The juxtaposition of the old and the new is striking, even if it occasionally feels like a deliberate, jarring jump-scare.

The inclusion of 'Forbidden Breath' and 'Jennifer Anistroll' shows a band willing to experiment with their sonic boundaries. These tracks feel like the 'wild cards' of the deck. They are strange, oddly paced, and somewhat subversive. They don't always fit the folk-metal mold, but they contribute significantly to the overarching feeling of a 'mad' carnival. It is this unpredictability that keeps the album from becoming a monolithic, repetitive experience. Every track feels like it wants to be something slightly different from its predecessor.

Closing the circuit with 'Goblins Cantina' and the 'IPA (English Version)', Drakum delivers a final, boozy toast to their own eccentricity. The inclusion of an English version suggests a desire for broader reach, yet the core of the music remains stubbornly, beautifully strange. The album doesn't offer a coherent linear story, but it creates a potent atmosphere. It is a dizzying, pint-sized epic that keeps the listener off-balance, trading conventionaler structures for a sense of wild, unhinged discovery.

'Arcade of Madness' isn't an easy listen in the sense of polished, radio-friendly accessibility, but it is an immensely rewarding one for those who enjoy the fringes. Drakum has carved out a niche where the ancient and the absurd collide. It is a dense, fascinating piece of work that demands attention and rewards the curious. It is a jagged, beautifully weird detour through the woods, and while the path is rarely straight, the destination is always fascinating. It is a commendable, if peculiar, addition to the folk-metal canon.

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